Press kit
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Makai Technologies, Inc. · Florida corporation, founded 2021
Available at launch. Email us to get on the list.
About the company
Makai Technologies, Inc. is an independent software company. Makai is Hawaiian for toward the sea — the direction you walk when you're heading into open water.
Its flagship product is Makai, a marketplace for booking captained boat charters, coming soon to iOS and Android. The company also ships a small line of handmade games, which are free to play in full, with no subscriptions and no chapter held back.
Makai — fact sheet
- Product: Makai — captained boat charter marketplace
- Tagline: Seas the Day!
- Platforms: iOS and Android at launch
- Status: Coming soon — waitlist open at themakaiapp.com
- Site: themakaiapp.com
- What it does: Connects customers with verified captains for fishing trips, sunset cruises, and party boats. Whole-boat pricing, escrow-backed payments released after the trip, and payouts, tax, and compliance handled for vessel owners.
- Press contact: dev@makaitechnologiesinc.com
Cibola — fact sheet
- Developer: Makai Technologies, Inc.
- Genre: Match-3 puzzle with a treasure-hunting campaign
- Platforms: iOS first; Android to follow
- Release: Out now — released 1 September 2026 on the App Store for iPhone, iOS 17 or later. apps.apple.com/app/id6799997788
- Price: Free to play in full. One optional purchase removes advertising; consumable purchases (gold, lives refills, extra moves) are available and never required
- Monetization: All 1000 levels are free. Play is supported by ads between levels and paced by a five-life system that refills over time. A single non-consumable purchase, Remove Ads, removes the advertising permanently — it buys quiet, not access, and no chapter is ever held back. Consumable lives refills and extra moves are also sold to players who have not bought it. No subscription.
- Levels: 1000, across 25 chapters
One line
A temple match-3 with a thousand machine-verified levels, every one of them free.
Short description
Cibola is a match-3 puzzle game about hunting for the Seven Cities of Gold. Twenty-five expeditions, forty levels each, every one of them ending in a relic recovered from the dark. Every level is free; a single optional purchase removes the advertising, and a small in-game economy sells continues and tools to anyone who would rather not wait. Nothing in the story is behind a payment.
Longer description
Cibola takes the match-3 board somewhere it doesn't usually go: a campaign with an end. Twenty-five chapters, each a single expedition to a lost site — a sunken cenote, a serpent stair, an ash vault — and each closing with a relic added to a collection you build across the whole game.
Its thousand levels are procedurally generated rather than hand-placed, and every one is validated by a solver that plays it hundreds of times before release. A level that the solver cannot finish is never shipped, and its measured win rate is what sets the difficulty curve — so the ramp is derived from evidence rather than from a designer's guess.
What Cibola leaves out matters as much as what it includes. There is no subscription and no chapter held back: all one thousand levels are free, all the way to the ending. Play carries ads between levels — never during one — and is paced by five lives that refill over time. There is an in-game currency, gold, earned by playing and also sold in three bundles; it buys a continue, a refill, or one of two tools. None of it is ever required — a solver proves every one of the thousand levels can be finished with the moves it gives you. A single purchase, Remove Ads, removes the advertising permanently and changes nothing else. Nothing the game records about how it is played identifies the person playing it.
Logos and screenshots
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