What we've made.
Two titles: one nearly finished, one on the way. Every level we ship is free to play, with no subscription.
Cibola
A temple match-3 built around a treasure-hunting expedition. The Seven Cities of Gold were never found — this is a game about looking anyway.
One thousand levels across twenty-five expeditions, each chapter ending in a relic you carry out of the dark. Every level is generated and then machine-verified: a solver plays it hundreds of times, and any level it can't finish never reaches you.
- Every level free
- No subscription
- Nothing locked
- Ads removable
Nauve — a cozy-eerie deep-sea prototype about echolocation. You pilot a submersible through near-black water and pulse light into the dark; creatures bloom into view as the wavefront washes over them, then fade back to nothing. The core loop works and we're fond of it. It is not playable yet.
What it isn't
Shown between levels, never during one, and never after a loss. One purchase removes them for good.
Free play is paced by lives that refill over time. Five at a time, one back every forty-five minutes, plus a daily top-up. A free video or a little gold gets you moving again sooner.
Every chapter is free to everyone. A purchase buys quiet, not access.
No accounts, no servers, no ad-network profile of you. The game records which levels are too hard, and nothing that says who you are. When iOS asks whether to allow tracking, saying no costs you nothing in the game.